Nocturnal Lens: Nullifies sight disadvantages caused by nighttime.Three-leaf Clover: Negates any Luck boosts of the enemies.Syrup: Can be used to tame certain enemies.Wop Applesauce: Can be used in combat to deal Nature damage and inflict Slowness on one enemy.Molotov Cocktail: Can be used in combat to deal continuous Fire damage to all enemies.Black Dust Bag: Can be used in combat to deal Dark and Thunder damage to all enemies.Poison Spore Bag: Can be used in combat to poison the target.Bottle of Graywater: Can be used in combat to deal Fire damage to all enemies, cannot be sold.Can be equipped as a helmet, but it does not change any stats.ĭrops that have uses other than being sold or traded. Grinny's Head: Can be sold for a random amount of gold depending on who it is sold to.Plate: Can be traded for a Silver Crystal Shard.Can be used with a Wop Apple to make a Wop Applesauce.ĭrops that serve no purpose other than to be sold or traded. Sugary Cereal: Temporarily boosts Accuracy by 20%.Quicksandwich: Temporarily boosts Speed by 20%.Abscowine: Temporarily boosts Evasion by 20%.Aggragin: Temporarily boosts Attack by 20%.Arcabrew: Temporarily boosts Magic Attack by 20%.Harpy Crest: Temporarily grants the Autolife status.Rumball: Has the potential to revive all fallen allies with 30% of max LP and decreased accuracy.Revitalizer: Revives a fallen ally with 30% of max LP.Beibeer: "Sweet mercy, why would anyone make this?!" Reduces max LP by 10% permanently.
Piercing Counter: When the wearer has 50% Hit Points or less and is damaged by a melee attack, they deal 1~4 Piercing damage to the attacker.Įxotic Material: Add your Dexterity Modifier to your Armor Class.
Whenever the wearer succeeds on a Saving Throw against a spell, they regain 1~4 hit points. Psionic Ward: If the item detects that the wearer is Gith, they have Resistance to Psychic damage. Radiating Shockwave: When the wearer deals Radiant damage, they cause a Radiant Shockwave. Superior Plate: You take 2 less Piercing damage.īalance: Gain a +1 bonus to Dexterity Saving Throw and Checks.īalance: Gain a +1 bonus to Dexterity Saving Throws and Checks.Īmbusher: Gain a +1 bonus to Initiative Rolls. Seldom Caught Unawares: You gain a +2 bonus to Initiative Rolls.Įndurance by Fire: You have Resistance to Fire damage and a +2 bonus to Saving Throws. Nightsinger's Reply: While Obscured by shadow, the wearer deals 1~4 Necrotic damage to attackers that hit them with a Melee Attack.Įlven Chain: You are considered Proficiency with this armour while wearing it.Įlven Agility: The wearer has a +2 bonus to Initiative Rolls and Advantage on Dexterity Saving Throws. Shar's Protection: While the wearer has Shield of Faith active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1~4 Necrotic damage. Shar's Umbrae: While Obscured, the wearer has Advantage on Stealth Checks. Sprint: Once per turn, the wearer can reduce the duration of their Momentum by 1 turn to Sprint. Superior Material: You take 1 less Slashing damage.īalance: Give +1 bonus to Dexterity Saving Throws and Checks. Superior Plate: You take 1 less Piercing damage.īalance: Give +1 bonus to Dexterity Saving Throws and Checks. Additionally, this armour does not impose Disadvantage on Stealth Ability Checks.įorest Aegis: You are invested with the power of the meadows and woods of the land, and have the effect of Barkskin, increasing your Armour Class to 16.Īdvantage on Constitution Saving Throws Checks. Magical Plate: All incoming damage is reduced by 1.Īdamantine Backlash: When a melee attack hits you, the attacker is sent Reeling for 2 turns.Īttackers can't land Critical Hits on the wearer.Įxotic Material: Add your Dexterity Modifier to your Armour Class.